A downloadable game for Windows

Introduction

Bubble is an indie game inspired by the music video あぶく (Abuku) - ヨルシカ (Yorushika)The title Bubble is the English translation of Abuku, which means a fleeting bubble that appears and disappears.

The game follows the story of a person trapped inside a mysterious room, repeatedly murdered and forced to relive the same cycle. As the player, your goal is to explore every possible option, uncover the truth behind the loop, and find a way to escape.

Since the game draws significant inspiration from Yorushika's original music video, players are encouraged to watch the MV for a deeper understanding of the story and its themes.

This game was created as an academic project for educational purposes only. It is a non-commercial work and is distributed free of charge on itch.io.

Features

  • A story and atmosphere inspired by Yorushika's music video あぶく
  • Exploration-driven gameplay featuring environmental interaction and discovery
  • Two endings for you to get
  • Hand-crafted digital artwork created with Piskel and Clip Studio Paint
  • No AI-generated assets were used in the official release
  • Supports English, Vietnamese and Japanese languages
  • Continuous updates and improvements are planned for future releases
  • Achievement System with multiple unlockable achievements that encourage exploration and replayability

Controls

  • A / D  or Left/Right Arrow Keys — Move
  • E — Interact with objects and characters
  • G — Drop the currently held item
  • Esc — Open the pause menu

Content Warning

This game contains scenes involving:

  • Slight blood
  • Murder
  • Violence
  • Disturbing themes
  • Gunshot

Player discretion is advised.

Credits

Programming

  • HacThienCau
  • NuLem

Art Design

  • NuLem
  • HacThienCau

Translation

  • Châu Giang (Japanese)

Engine

  • Godot Engine

Inspiration

  • あぶく (Abuku) by Yorushika

Music

[8-bit arrangement] Yorushika「Bubble」(music only)- Matsumori

Morning Routine - Ghostrifter

Powerup! - Jeremy Blake

  • Provided to YouTube by YouTube Audio Library

Sound Effects

All sound effects featured in this game were sourced from the Pixabay platform.

Disclaimer

Bubble is an academic project created for educational purposes only.

This game is inspired by あぶく (Abuku) by Yorushika. All rights to the original music video, music, and related intellectual property belong to their respective owners.

This project is non-commercial and is distributed free of charge.

Contact

For feedback, bug reports, or other questions, please contact us through:

Updated 3 days ago
Published 10 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.9 out of 5 stars
(9 total ratings)
AuthorsHacThienCau, Nulem
GenreAdventure
Made withGodot
Tags2D, Godot, Indie, Multiple Endings, Pixel Art, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish, Japanese, Vietnamese
InputsKeyboard, Mouse
ContentNo generative AI was used

Download

Download
Bubble_v1.1.0.zip 72 MB

Install instructions

Thank you for playing Bubble!

Requirements

  • Windows 10/11 (64-bit)
  • 4 GB RAM
  • Vulkan-compatible graphics card
  • 300 MB available storage

Notes

  • Download the Bubble_v1.1.0.zip file.
  • Extract it to the folder where you want to store it.
  • To start the game, run Bubble.exe.
  • If Windows shows a security warning: More infoRun anyway
  • Have fun! 😉

Development log

Comments

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Hello, I'm the artist for the animations and scenes here. I FINALLY GOT THE 2ND ENDING  OMG. IT TOOK ME SO SO SO SO MANY TRIALS JUST TO GET IT, but it's worth it. 50 TRIALS, HELP ME. IM SCARED

Congratulations! 🥰

Yo, love the game, but god damn that second minigame was difficult! :(

Thanks for supporting us! I'm aware that  the second minigame is difficult ToT but getting through it will be worth it! Good luck!!!

Thank you so much for playing our game! We're really happy to hear that you enjoyed it.

As for the second minigame... yeah, we totally understand your pain. 😭 Even during development, it gave us a lot of suffering too!

Looking back, though, that frustrating difficulty was actually part of the experience we wanted to create. It helps players feel a bit of the anger and desperation of the man trapped in the endless loop. And honestly, the feeling when you finally beat it is incredibly satisfying.

So don't give up just yet! We believe you can overcome the challenge and unlock the second ending. 💪

Thanks again for playing and for loving our game. Your support means a lot to us! ❤️

first! i'm sure i told you already, but i really enjoy this premise for a puzzle game! i know you made a joke about comparing it to Twelve Minutes, but i think there's something very unique and fun about a time-loop puzzle game where you're only given about 10 seconds to make a decision. i also like that you're required to be shot by the killer at least once to piece together what's going on and how to solve it, it forces the player to pay close attention to their surroundings to come up with a solution. i always like a game that makes a player experiment to find solutions, so the fact that a lot of the props in the room don't seem to do anything adds to the futility of the situation as well.

i and another player have already said that it was difficult putting together the solution for the final puzzle before the confrontation, so my suggestion for that was to perhaps add a hint somewhere in the room, like changing the description of the photo on the desk (for example, making it a description of a person having a rug pulled out from under them). 

i like that the minigame for wrestling the gun out of the killer's hands is impossible to win, too! it reminded me of Your Turn To Die, tricking the player into engaging with a mechanic for something that's ultimately impossible to win... however, the graphics of the two space bars being rapidly clicked made me assume i had to mash the space key in order to stay in the bar, when in actuality i merely had to hold it lol. i think that may have also tripped me up on the first gun dodging QTE, as i pressed the space bar too early.

speaking of which, i love the idea of there being 2 endings, but the second one being nearly impossible to find! i tried 5 times in a row to get it (i was 1 miss away!) before i realized the timing and size of the cues was completely randomized...so even if it is possible, it feels futile, which i think definitely works with the themes of the original AMV.

the graphics were very cute too, i loved the little animations at the end, and the use of mixed-media with real stop motion of your hands was so cool to look at! i really like this game and i hope others play and enjoy it too :]

Thank you AXL!! Such a detailed comment!

There are lots of things you pointed out that really make me surprised and go "WOAH" hehe. I used to play YTTD once! Maybe I should continue it.

I'm very aware of the circle things and the blanket too! It is hard for those who haven't watched the MV yet to figure it out based on very little things such as how insignificantly it can easily be ignored at first nor that you can use the drop button. These will be taken into consideration for sure. 

I wish you the best with the timing to get the secret ending! THE DAMNED ENDING.

Thanks for your compliment on the graphics! I really appreciate it! There are many poses, perspective, things that I tried for the first time. It is fun, tho it might not be perfect! But its a great experience after all. My hands are manually put together as sprites haha xD

Thank you so much for this detailed comment!!